Prismatiscape Interaction System for Unreal 5.3+
For extra support, advice, and patch notes - join the Prismatiscape section of our Discord server:
https://discord.com/invite/prismaticadevlearninghub
Please consider supporting via Patreon if you found value in the plugin :)
https://www.patreon.com/prismaticadev
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Locally-bound global shader interaction system for Unreal Engine 5.3+
Includes:
Automatic drawing to several intertwined simulations:
- Small Foliage simulation (grass, ferns, shrubs)
- Large Foliage simulation (reeds, corn, saplings)
- Ground surface simulation (sand, mud, snow)
- Water surface simulation (ripples, waves)
- Wind simulation (for foliage, particles, clothing etc)
Check out the Demonstration video here:
https://youtu.be/OgXrpMdpkHA
Full setup playlist:
https://youtube.com/playlist?list=PLUi8nuTUEtTthSUmNHGUYjETYhly0OcsR&si=_k0QrDStHBNayolD
Playable Demo file here:
https://drive.google.com/file/d/12WsBBYg0N_tvDoBr4cWWW4mZWI7u4pKR/view?usp=sharing
To install:
Ensure that Niagara Fluids Plugin is turned ON in Your Project (Edit -> Plugins)
Ensure "Enable Virtual Texturing" is ticked (Edit -> Project Settings)
Put the Prismatiscape ZIP folder in Your Unreal Project -> Plugins folder and extract.
You're good to go!
NOTE: Any changes made INSIDE the Prismatiscape plugin folder will be reverted when you update to the next version - ensure you make Child Classes of anything you want to override, or override variables in the Component Instances when they're added to your Actors.